![]() Lets hope that Wolf RPG team comes up with export options for mobile and Mac. Wolf RPG also has quick events navigation and editing possible.Ĭommon events in wolf rpg can be defined with arguments and called with which can't be done in rpg makers. The amazing design of wolf rpg event creation, you can be so fast here, if you have experience with rpg maker and see the gif above link you will know what I mean. Rpg maker mv has fixed tile size of 48x48 in its editor, so can't use 32x32 tiles available in large numbers.Īlso rpg maker xp and vx ace has limited screen sizes. They are also limited to very small size so have to create multiple combinations. One problem working with maps in rpgmaker mv is Tileset sizes. Rpg XP had 3 layer system for mapping and users miss it badly since then as 3 other (vx,vx ace and mv) new rpg makers released after XP don't have it. Mapping in rpg maker mv doesn't have 3 layer system and tile size in editor is fixed to 48x48, can't use 32x32 tiles. Mapping and eventing creation/editing take most of the time. Wolf rpg editor doesn't have custom scripting language option but for an rpg game content creation is more time consuming than coding. Now considering that I'm completely new to the RPG Maker series and therefore don't have any of them yet, which version should I get Logically I would think the most recent and extensive one, but looking at reviews, it seems like MV was a lot better received than MZ is. Wolf editor feature in gifs that not fond in rpg makers: I recently got interested in wanting to get into RPG making through this software.
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